Friday, 18 May 2012

Evaluation.

For my final animation I chose to do a typographical animation, I stand by this decision as it was a lot of fun and I feel I achieved some interesting effects, some examples include camera shakes, falling letters, cracking letters and cracks in the floor. 

Perhaps the hardest part of my animation was figuring out how to cause damage to the floor and letters, I tried ALOT of different techniques but the one I found most effective was using the knife tool on the individual letters to show where I want the cracks to show then applying a week shatter effect that I animated to increase on impact with the floor resulting in cracks forming on the lettering. the floor proved a bit more complicated and the shatter and knife tool technique did really work I had to come up with a different solution and after much thought and stress! I came up with the idea of making a crack shape by editing a pyramid then applying a Boole to the shape and the floor then finally animating the crack shape to move towards the floor with the falling letter resulting in cracks. 

All in all i feel my animation went well I achieved what I set out to do, and I learnt ALOT! My only thought is that i should have made it a bit longer.

Final Animation.


This is my final animation, the quality has been dramaticly reduced by uploading it but you get the general idea.

Friday, 4 May 2012

Story Boarding

Below is a story board to help me both gather my ideas and outline the key point in the animation.

Concept Drawings

Below are a few Drawings of the text i will be using in my animation.


Friday, 27 April 2012

Development of falling text.



This is the first stage of my project, i made a text to look like stone that fell from the sky on top of the fist word "MADE" when the text hits ive made it cause damage to the surfaces it lands on using the knife tool, the shatter tool and animation.
 


at this stage i wanted to advance the animation by making the letters fall onto the "made" then loose balance and crash to the floor to add a sense of realism. this was done by using auto key framing, the rotation tool and adding more shatter effect.